A downloadable game

3 of my proposed Modifications are 

1 somewhere in the level complete screen will some sort of "mission report" just being text dialogue for some very small story

2. having the enemy being replaced with the player ships, and the player being replaced with the enemy

3. increasing the speed of chaser enemies to have be more of a threat to the player. 

quick side note, on the third screenshot, the Nvidia display for my laptop showed up while i screenshotted, that's not something i put  in through unity.

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Web.gl build.zip 7.5 MB
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Windows build.zip 29 MB

Comments

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Your webgl build is not set to play in browser, review the assignment instructions or video about finishing the project to get instruction on how to do this. Or ask in the D2L discussion boards if you need extra help on the process.

1. is a little bit small to be significant, consider adding more supportive elements to have a fleshed out story such as aesthetics fitting the story in your levels or changing the aesthetics of the game to fit the story with existing assets from elsewhere (be sure to cite)

2. This is also way to small and would not earn points on its own. Consider perhaps making new enemies that behave differently and look different from the provided ones such as bigger slower enemies that shoot patterns.

3. This is too small. Consider making another new set of enemies that behave differently and look different from the provided ones. Perhaps some fast ones that move in a different pattern from the current ones that run directly at you? or a set of enemies that move at varied speeds differentiated by coloring which you use to flesh out the challenges in your levels?